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      <image:title>Projects - Whatever it is, the way you tell your story online can make all the difference.</image:title>
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    <loc>https://www.mitchellloewen.com/games</loc>
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    <lastmod>2024-02-04</lastmod>
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      <image:title>Games - hollow (2020)</image:title>
      <image:caption>TRAILER Description: A 2D Roguelike where your imaginary friend helps you traverse your dreams and conquer your fears. Explore a procedural-generated world and experience a personal story about loss and trauma. Alpha available now! Platform: Mac/PC (Unity, C#) Roles: Game Design, Level Design, Programming, Production Design Goal: Create a full 2D action roguelike that prominently features a meaningful, semi-linear story.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5e529b7fb2535b36bd6644b6/1582498500753-J7R9O19EZ1LUQDF26MC4/character_sprites.png</image:loc>
      <image:title>Games - ﻿ Super Necromancer (2019)</image:title>
      <image:caption>Description: An occult arcade game about a cultist trying to start the apocalypse. Created for the PIGS June 2019 Summer Slow Jam. Platform: PC (Unity, C#) Roles: Game Design, Level Design, Programming, Art &amp; Visual Design Design Goal: Challenge myself to independently create a simple yet addictive game in a limited amount of time. Heavily inspired by Super Crate Box.</image:caption>
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      <image:title>Games - Option Chain (2022)</image:title>
      <image:caption>Description: A competitive, economic game designed for 1-4 players. As you play the game, you will also learn the real-world basics of stock option trading. Use your skills to maximize your premiums and enhance your financial literacy! Platform: Analog (Board Game), Digital (Tabletop Simulator) Roles: Production &amp; Logistics, Design Consultant Design Goal: Create a board game that can be used as part of a training course to help teach participants how to buy/sell stock options in the real world.</image:caption>
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    <image:image>
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      <image:title>Games - Heart of the Mountain (TBD)</image:title>
      <image:caption>Description: A competitive deckbuilding board game for 1-4 players. Develop your Machine, gain powerful allies, and mine through the mountain first to claim victory! Platform: Analog (Board Game), Digital (Tabletop Simulator) Roles: Game Design, Testing, Production &amp; Logistics Design Goal: Create a card game that simulates the feeling of digging by having players literally mine through their deck and use the resources they uncover.</image:caption>
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      <image:title>Games - Hearthstone Battlegrounds (2021 - Present)</image:title>
      <image:caption>BLIZZCON 2023 PANEL - SEASON 4 TRAILER - SEASON 4 DEV TALK Description: An 8-player autobattler mode in Hearthstone, Blizzard’s digital CCG set in the Warcraft universe. The mode was originally launched in November 2019. Platform: Mac/PC, Mobile (iOS/Android) Roles: Game Designer, Lead Game Designer Design Goal: Design and develop exciting new content for an ongoing live-service product to surprise and delight players.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5e529b7fb2535b36bd6644b6/1601066579719-HGP38SCBW9X0F5ZTQAF1/IMG_1786.jpeg</image:loc>
      <image:title>Games - Mural, Mural, On The Wall (2020)</image:title>
      <image:caption>Description: An interactive scavenger hunt that showcases local murals and street-art, notably those created during the #BLM protests following the death of George Floyd. Created for Adams Morgan Day 2020. Platform: SMS (Hive Mechanic, Twilio Studios, OpenVBX) Roles: Game Design, Programming, Production Design Goal: Collaboratively co-design an accessible, socially-distant experience that highlights the local art, history, activism, and culture of the Adams Morgan neighbourhood in Washington, DC.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5e529b7fb2535b36bd6644b6/1582497155321-ND4UNRKWQO3JEOMQHRZI/box+art+-+3-09.jpg</image:loc>
      <image:title>Games - Captain’s Gambit: Kings of Infinite Space (2020)</image:title>
      <image:caption>TRAILER - PREVIEW Description: A sci-fi, social deception card game inspired by Shakespeare for 4-8 players. Use your wits and tactical skills to achieve one of 19 unique win conditions. Successfully funded on Kickstarter April 9th, 2020. Platform: Analog (Board Game), Digital (Tabletop Simulator) Roles: Game Design, Marketing, Production &amp; Logistics Design Goal: Create a free-for-all battler where players assume the roles of iconic Shakespearean characters. The player’s experience is designed to reflect the experience of the characters from their original plays.</image:caption>
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    <image:image>
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      <image:title>Games - Thunderblade Girl Squad (2019)</image:title>
      <image:caption>Description: A comedic, narrative-based fantasy RPG about a band of misfits on a quest to save the world (but it’s secretly about privacy and cyber security). Platform: Mac/PC (Unity, C#) Roles: Game Design, Programming Design Goal: Create a dialogue system that can convey both the comedic tone and serious intent of the game’s narrative.</image:caption>
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      <image:title>Games - Pixel Plunder! (2019)</image:title>
      <image:caption>Description: An endless, procedurally-generated, 2D precision platformer. Comes complete with explosions! Platform: Mac/PC (Unity, C#) Roles: Game Design, Level Design, Programming Design Goal: Implement a basic procedural generation system for creating levels. Intended as a technical precursor to hollow.</image:caption>
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  <url>
    <loc>https://www.mitchellloewen.com/home</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2024-04-27</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5e529b7fb2535b36bd6644b6/1634604205121-LQ0WLULXS7BGMIOD50VT/2021-01-02-120329217.jpg</image:loc>
      <image:title>Home - Hello. I’m Mitchell. Nice to meet you!</image:title>
      <image:caption>I’m a game designer from Toronto, ON, Canada. I graduated from American University in May 2020 with a Master’s in Game Design. I earned my Bachelor’s of Knowledge Integration and Psychology with a Collaborative Design Specialization in 2017 from the University of Waterloo. I’m currently the lead designer on Hearthstone Battlegrounds at Blizzard Entertainment. I also co-founded Cloudfall Interactive Studios in 2016, a small independent studio that strives to make deep games with unique themes and mechanics. On April 9th, 2020, we successfully funded our first game Captain’s Gambit: Kings of Infinite Space on Kickstarter. Feel free to explore my games and other projects. If you have any questions or opportunities, please do not hesitate to reach out. I’m always happy to chat!</image:caption>
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